Create a single enemy sprite named "flower_M" for a 2D side-scrolling action game, in clean, crisp pixel…
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提示词
Create a single enemy sprite named "flower_M" for a 2D side-scrolling action game, in clean, crisp pixel art. Character concept: Corrupted Flower — a small, living plant monster corrupted by mysterious energy. It is an early-game enemy with a distinctive silhouette, different from a weed or a walking tree. Body design: - A single dark, mutated flower growing on a slightly crooked, sturdy stem. - Several clearly distinguishable, uneven petals with a dark muted purple and deep burgundy color palette. - A small, dark flower center with a faint hint of unnatural teal energy. - A few small, dark olive-green leaves and subtle thorns along the stem. - Two short, root-like legs that allow the creature to move along the ground. - The flower head should be large enough to recognize immediately, but the whole creature should remain small and weak-looking. - Keep the design simple and readable, with a unique silhouette that does not resemble the corrupted weed or walking tree. Energy corruption: The flower is still alive, but mysterious energy has altered its natural colors and structure. Use dark, subdued purple, burgundy, charcoal, and muted olive green. Add only a few faint teal energy lines near the flower center and along a small section of the stem. The flower must not look dead, rotten, or completely dried out. Its petals should remain intact and slightly flexible, suggesting that it is alive and capable of movement. Avoid bright, cheerful flower colors and excessive glowing effects. Art style and composition: - Strict 90-degree side profile, facing right. - Entire character visible, including the flower head, stem, leaves, and both root legs. - 1:1 square canvas. - Center the character, occupying approximately 65–75% of the canvas height. - Transparent background with sufficient padding. - Crisp pixel art, deliberate pixel clusters, consistent pixel scale, sharp edges, no anti-aliasing, no blur. - One character only, designed for a 2D side-scrolling game. - No shadow; the ground shadow will be added separately in the game engine. - Export as a transparent PNG. Negative constraints: No realistic rendering, no 3D, no bright pink or cheerful colors, no cute face, no eyes, no mouth, no human arms, no weapons, no pot, no soil mound, no rocks, no excessive neon glow, no dead or rotten appearance, no background, no ground shadow, no text, no UI, and no additional characters.
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