Create a single enemy sprite named "snake_M" for a 2D side-scrolling action game, in clean, crisp pixel art…
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Create a single enemy sprite named "snake_M" for a 2D side-scrolling action game, in clean, crisp pixel art. **Character concept: Corrupted Venomous Snake** A living snake corrupted by mysterious energy. It is a basic ground enemy that attacks by spraying venom from its mouth. Its design should look dangerous but smaller and weaker than a boss. **Body design:** - A long, low snake body with a natural S-shaped coil. - Dark muted olive-green and charcoal scales. - A slightly raised head with a narrow snout and an openable mouth. - Small, sharp fangs that suggest it can spray venom. - A narrow, streamlined body that tapers toward the tail. - No arms or legs. - A clear, readable silhouette suitable for a small game sprite. - Keep the pose neutral and idle, not actively attacking. **Teal energy corruption:** Mysterious teal energy is a signature visual feature of this game's corrupted creatures. Add vivid cyan-teal energy veins along a few sections of the snake's scales, especially around the head and venom glands. Include a small, clearly visible teal glow inside the mouth. Keep the energy bright enough to stand out against the dark body, but concentrated in a few areas rather than covering the entire snake. The snake is still alive, not dead, rotten, skeletal, or zombified. **Art style and composition:** - Strict 90-degree side profile, facing right. - Show the entire snake, including its head and tail. - 1:1 square canvas, centered with transparent padding. - Character occupies approximately 45–60% of the canvas height. - Transparent background, exported as a PNG. - Crisp pixel art, deliberate pixel clusters, consistent pixel scale, and sharp edges. - No anti-aliasing, blur, or painterly textures. - One character only. - No shadow; the ground shadow will be added separately in the game engine. **Negative constraints:** No realistic rendering, no 3D, no limbs, no extra heads, no wings, no humanoid features, no armor, no clothing, no weapons, no oversized fangs, no excessive neon glow, no dead or rotten appearance, no attack animation, no venom projectile, no background, no ground shadow, no text, no UI, and no additional characters.
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