Create a single enemy sprite named "tree_M" for a 2D side-scrolling action game, in clean, crisp pixel art…
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Create a single enemy sprite named "tree_M" for a 2D side-scrolling action game, in clean, crisp pixel art. **Character concept: Corrupted Walking Tree — an early-game enemy stronger than the corrupted weed.** The creature is a living tree that has been mutated and corrupted by mysterious energy. Its twisted tree roots have transformed into two sturdy legs, allowing it to walk toward the player. It is still alive, but its body has been unnaturally altered by the corruption. **Body design:** - A sturdy, dark brown tree trunk forms the main body. - The trunk is slightly crooked and asymmetrical, with rough, recognizable bark. - A few short, twisted branches extend from the upper body, forming a simple, distinctive silhouette. - A small cluster of dark, muted olive-green and deep moss-green leaves grows from the branches. - Two thick, twisted root-like legs support the body. Both legs must be clearly visible and suitable for a walking animation. - The legs should look like natural tree roots, not human legs wearing shoes. - No separate soil mound, rocks, or dirt body. - No humanoid arms or hands. Branches may serve as simple natural appendages, but the silhouette should remain clearly tree-like. - The body should feel heavier and more durable than the small corrupted weed, without looking gigantic or like a boss. **Energy corruption:** The tree has been corrupted by mysterious energy. Its colors are dark and subdued, using deep brown, charcoal brown, dark olive green, and muted moss green. The tree must still look alive. Its bark is solid and intact, and its leaves retain their structure. Avoid making it look dead, completely dried out, rotten, or decomposed. Add a few faint, dim teal energy veins glowing through narrow cracks in the bark and along a small section of the roots. The glow should be subtle and restrained, suggesting that strange energy is spreading inside the tree. Do not cover the entire body in glowing effects. **Personality and mood:** Slow, sturdy, and threatening in a restrained way. It should look like a basic but tougher enemy encountered shortly after the corrupted weed. It is ominous and unnatural, not cute, cheerful, or terrifying. **Art style and composition:** - Strict 90-degree side profile, facing right. - Entire body visible, including both root legs and all branches. - 1:1 square canvas. - Character centered and occupying approximately 65–75% of the canvas height. - Transparent background with enough padding around the character. - Clean, crisp pixel art with deliberate pixel clusters and consistent pixel scale. - Sharp pixel edges, no anti-aliasing, no blur, and no painterly textures. - A simple, readable silhouette suitable for a 2D side-scrolling game. - Design the body and legs so the character can later be animated consistently for walking, attacking, taking damage, and dying. **Negative constraints:** No realistic rendering, no 3D, no bright fresh green leaves, no colorful flowers, no cute face, no human
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