Create a single boss enemy sprite named "wolf_B" for a 2D side-scrolling action game, in clean, crisp pixel…
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Create a single boss enemy sprite named "wolf_B" for a 2D side-scrolling action game, in clean, crisp pixel art. **Character concept: Three-Headed Corrupted Wolf (Cerberus)** A powerful, monstrous wolf boss corrupted by mysterious teal energy. It has three distinct wolf heads attached to one large, muscular body. It should look dangerous, intimidating, and clearly stronger than an ordinary wolf. **Body design:** - One large, muscular wolf body with four sturdy legs. - Three clearly visible wolf heads, each with its own muzzle, pointed ears, and sharp silhouette. - The center head faces forward in the direction of movement, while the other two heads angle slightly outward. - Thick, dark charcoal and black fur with a few jagged tufts along the neck, back, and tail. - Strong jaws with a few visible teeth, but no excessive detail. - Four powerful paws and a long, thick tail. - A broad chest and sturdy shoulders supporting all three heads. - Keep the anatomy cohesive: this is one creature with three heads, not three separate wolves attached together. - The silhouette must remain readable at small pixel-art sprite sizes. **Teal energy corruption:** Mysterious teal energy is a major visual feature of this game's corrupted creatures. Add vivid, glowing cyan-teal energy veins through a few cracks in the dark fur, especially around the three necks, chest, and shoulders. Give each head a small, distinct teal glow around the eyes. Keep the glow concentrated and clearly visible against the dark body, without covering the entire creature in light. The wolf is still a living creature, but the energy has unnaturally altered its appearance. It must not look like a skeleton, zombie, or dead animal. **Art style and composition:** - Strict 90-degree side profile, facing right. - Show the entire creature, including all three heads, all four legs, and the tail. - 1:1 square canvas with transparent padding. - Center the character, occupying approximately 70–80% of the canvas height. - Transparent background, exported as a PNG. - Crisp pixel art with deliberate pixel clusters, consistent pixel scale, and sharp edges. - No anti-aliasing, blur, or painterly textures. - One character only, in a neutral standing pose suitable for a game sprite. - No shadow; the ground shadow will be added separately in the game engine. **Negative constraints:** No realistic rendering, no 3D, no extra heads beyond three, no separate wolf bodies, no humanoid body, no wings, no armor, no clothing, no weapons, no fire effects, no excessive neon glow, no skeletal or rotten appearance, no cute cartoon style, no background, no ground shadow, no text, no UI, and no additional characters.
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