Create a single boss enemy sprite named "wolf_B" for a 2D side-scrolling action game. **IMPORTANT: TRUE…
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Prompt
Create a single boss enemy sprite named "wolf_B" for a 2D side-scrolling action game. **IMPORTANT: TRUE PIXEL ART ONLY** The ENTIRE image must be genuine, low-resolution pixel art. Every part of the character, including the fur, faces, muscles, shadows, highlights, and teal energy, must be constructed from clearly visible square pixel clusters. Use a consistent, deliberately limited pixel grid and a small color palette. Individual pixels must be visible throughout the entire body, not just around the outline. Use hard-edged pixel clusters for all shading and texture. No smooth gradients, soft shading, painterly rendering, or high-resolution digital illustration with pixelated edges. **Character concept: Three-Headed Corrupted Wolf** A powerful, intimidating three-headed wolf boss corrupted by mysterious energy. **Body design:** - One large, muscular wolf body with four sturdy legs. - Exactly three distinct wolf heads attached to one cohesive body. - Each head has pointed ears, a wolf-like muzzle, and visible teeth. - The center head faces right; the other two angle slightly outward. - Thick charcoal-black fur with a few jagged tufts. - Four powerful paws, broad shoulders, and a thick tail. - Make all three heads clearly distinguishable at sprite size. - Strong silhouette that looks much more powerful than an ordinary wolf. **Teal energy corruption:** Bright cyan-teal energy is a signature feature of the game's corrupted creatures. Add clearly visible teal pixel clusters around the eyes of all three heads, along the necks, and through a few cracks in the chest and shoulders. Use bright teal pixels against dark fur for strong contrast. The glow itself must also be pixelated, using discrete colored pixels instead of smooth light effects. The wolf is alive and corrupted, not undead or skeletal. **Pixel art and composition:** - Strict 90-degree side profile, facing right. - Entire creature visible, including all three heads, four legs, and tail. - 1:1 square canvas, transparent background. - Character occupies approximately 70–80% of canvas height. - Low-resolution game sprite aesthetic, limited palette, chunky pixels, deliberate pixel clusters, stepped contours, and hard-edged pixel shading. - Consistent pixel size across the entire image. - No anti-aliasing or subpixel details. - Export as a transparent PNG. - No shadow; it will be added separately in the game engine. - One character in a neutral idle pose. **Negative constraints:** No digital illustration, no painterly style, no smooth rendering, no vector art, no 3D, no realistic fur strands, no smooth gradients, no soft shadows, no bloom, no blur, no anti-aliasing, no high-resolution details, no pixelated outline with smooth interior, no extra heads, no separate wolf bodies, no armor, no clothing, no weapons, no background, no ground shadow, no text, no UI, and no additional characters.
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