Create a single enemy sprite named "flower_M" for a 2D side-scrolling action game, in clean, crisp pixel…
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Prompt
Create a single enemy sprite named "flower_M" for a 2D side-scrolling action game, in clean, crisp pixel art. **Concept: Corrupted Flower** A small, living flower monster corrupted by mysterious energy. It is a basic early-game enemy, smaller and less imposing than a walking tree. Its silhouette must be distinct from a weed and a tree. **Design:** - A thin, slightly crooked, dark olive-green stem. - One small flower head with a few distinct, uneven petals. - Dark muted purple and deep burgundy petals. - A dark flower center containing vivid, glowing teal energy. - Bright teal energy veins running along a few small cracks in the stem. - One or two small dark olive-green leaves. - Two short, thin root-like legs. - A delicate, lightweight body with no bulky parts. - Keep the flower head recognizable but not oversized. **Teal energy — important visual feature:** The mysterious teal energy is a signature visual element of this game's corrupted creatures. Make it clearly visible and vibrant against the flower's dark colors. The flower center should glow with concentrated cyan-teal light, with a few distinct teal pixels and thin glowing veins along the stem. The energy should look unnatural and mysterious, not like ordinary plant coloration. Keep the teal glow limited to specific areas so it remains a strong accent rather than covering the entire creature. Use high contrast between the bright teal energy and the dark purple, burgundy, and olive-green body. **Living corruption:** The flower is alive and capable of movement. Its petals are intact and flexible, not dead, rotten, wilted, or dried out. It should look fragile and relatively harmless while idle, but visibly corrupted by energy. **Art style and composition:** - Strict 90-degree side profile, facing right. - Full character visible, including flower head, stem, leaves, and both legs. - 1:1 square canvas, centered with transparent padding. - Character occupies 55–65% of canvas height. - Transparent background, PNG output. - Crisp pixel art, deliberate pixel clusters, consistent pixel scale, sharp edges. - No anti-aliasing, blur, or painterly textures. - One character only, neutral idle pose. - No shadow; shadows will be added separately in the game engine. **Negative constraints:** No realistic rendering, no 3D, no oversized flower head, no thick trunk, no bulky body, no large thorns, no intimidating silhouette, no bright pink petals, no cheerful colors, no face, no eyes, no mouth, no human arms, no weapons, no pot, no soil mound, no rocks, no excessive full-body glow, no dead or rotten appearance, no attack pose, no shockwave, no motion lines, no background, no ground shadow, no text, no UI, and no additional characters.
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