Create a single enemy sprite named "flower_M" for a 2D side-scrolling action game, in clean, crisp pixel…

AI image made with Seedream 5.0 Flash on Pixmint.

Create a single enemy sprite named "flower_M" for a 2D side-scrolling action game, in clean, crisp pixel art. **Concept…

Prompt

Create a single enemy sprite named "flower_M" for a 2D side-scrolling action game, in clean, crisp pixel art. **Concept: Corrupted Flower** A small, living flower monster corrupted by mysterious energy. It is a basic early-game enemy. Its silhouette must be distinct from a weed and a walking tree. **Design:** - A thin, slightly crooked, dark olive-green stem. - One small flower head with a few distinct, uneven petals. - Dark muted purple and deep burgundy petals with subtle color variations. - A small, dark flower center with a tiny hint of dim teal energy. - One or two small dark green leaves. - Two short, thin root-like legs. - A lightweight, delicate body with no bulky parts. - The flower head should be recognizable but not oversized. - Make it visibly smaller and less imposing than a walking tree monster. **Corruption:** The flower is alive, but mysterious energy has altered its natural colors. Use subdued purple, burgundy, charcoal, and dark olive green, with minimal teal energy. Its petals must remain intact and flexible. It should look alive, not dead, rotten, wilted, or dried out. Avoid bright, cheerful colors and excessive glow. **Silhouette:** The creature should look fragile and relatively harmless while idle, yet strange and corrupted. Keep its shape simple and readable. Make each petal clearly distinguishable so the petals can be animated folding inward and opening outward for a future attack animation. Show only its neutral idle pose. **Art style and composition:** - Strict 90-degree side profile, facing right. - Entire character visible, including flower head, stem, leaves, and both legs. - 1:1 square canvas, centered with transparent padding. - Character occupies approximately 55–65% of canvas height. - Transparent background, PNG output. - Crisp pixel art, deliberate pixel clusters, consistent pixel scale, sharp edges. - No anti-aliasing, blur, or painterly textures. - One character only. - No shadow; shadows will be added separately in the game engine. **Negative constraints:** No realistic rendering, no 3D, no oversized flower head, no thick trunk, no bulky body, no large thorns, no intimidating silhouette, no bright pink petals, no cheerful colors, no face, no eyes, no mouth, no human arms, no weapons, no pot, no soil mound, no rocks, no excessive neon glow, no dead or rotten appearance, no attack pose, no shockwave, no motion lines, no background, no ground shadow, no text, no UI, and no additional characters.

Model
Seedream 5.0 Flash by ByteDance
Aspect ratio
1:1
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